![]() The player controls the Drifter, a character that has access to technology that has long been forgotten by the inhabitants of the game's world and is suffering from an unspecified illness. Hyper Light Drifter is a 2D action role-playing game fashioned after The Legend of Zelda: A Link to the Past, rendered in a pixel art style. Gameplay and story When conversing with the inhabitants of the world, the player sees images in place of dialogue. A Special Edition port of the game, featuring additional content, was released by Abylight Studios for the Nintendo Switch in September 2018 and for iOS devices in July 2019. The Microsoft Windows, Linux and OS X versions were released in March 2016, and the PlayStation 4 and Xbox One versions in July 2016. Though originally scoped for release in 2014, various improvements in the game and issues with Preston's health set the release back. Preston originally launched Kickstarter funding for the title for approximately US$27,000 to develop the title for Microsoft Windows, OS X, and Linux computers, but ended up with more than US$600,000, allowing him to hire more programmers and artists, and expanding the title for console and portable platforms through stretch goals. The game pays homage to 8-bit and 16-bit games, and is considered by its lead developer Alx Preston as a combination of The Legend of Zelda: A Link to the Past and Diablo. Players can look forward to examining those themes (while killing monsters with their friends) when Hyper Light Breaker hits Steam Early Access in Spring 2023.Hyper Light Drifter is a 2D action role-playing game developed by Heart Machine. We still have a world that we've built, and we still have themes to tap into.” Sure, Breaker is online multiplayer, but we still have a story to tell there. But I think our stories are still going to be dark and about subjects that are really tough to deal with, regardless of the format of the game. We started to do that with Solar Ash a bit. “There's humour that I think we want to tap into a little bit more. For me personally, it's my own health struggles that I've tried to put out there in some fashion or another, and with Solar Ash being a bigger team of people feeding into the story, it became a broader context for those vicious circles that you can go into.” “I think we tend towards these elements of past experiences that have really shaped or formed us in some ways. It’s too soon to discuss the story or themes, we’re told, but Preston suggests that Breaker will likely follow in Drifter’s footsteps, while reflecting ongoing changes within the team as a whole. Because I think on Drifter, after the Kickstarter, we ended up doing something similar on a smaller scale, where we can engage on a regular basis with that particular community.” ![]() We want to start talking openly about development, about the process, doing live streams and all sorts of fun stuff like that. ![]() The plan to announce Breaker roughly a year before its intended launch on Steam Early Access is a big part of this desire for transparency, and marks a natural progression from Drifter’s early success on Kickstarter. It's important for us to make sure that we're releasing content on a more regular basis, and we aren't locked into a very focused mentality without being super public about it for multiple years on end.” I mean, that is definitely part of it, now that we've made that transition into Unreal and built up the technology. We asked Preston if having already made this transition might result in a smoother development cycle for its new 3D game. ![]()
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