![]() ![]() You can even leave thugs on these tiles to deal damage through the electricity. Batman Arkham Origins Walkthrough - Part 17: Battle Against Bane.Each one alternates when electrifying, so there is always a set that is safe to stand on. Batman: Arkham Origins - Initiation DLC Trailer.Here you'll battle a group of thugs, but you'll have to keep in mind the three different sets of electrifying tiles. Run over the tiles when the electricity shuts off, then climb up the wall on the left.ĭrop down to the next set of tiles. From there, continue walking left until you see electrified floor tiles. Walk to the right and you should find a vent that you pry through. In the next room, hack the terminal to have the gate on the right slightly rise, giving you enough room to crawl under. Instead, crawl under the halfway shut door to the left of the vent. This will open the doors to your left, allowing you to return to a previously accessed room.įrom here, do not enter the vent. Head left and hack the terminal at the end of the room. Three electrical doors and another standard beatdown are enough to defeat Bane.Black Mask: After you defeat the thug with the electric rods, find the mask in the left corner in the same room. He rarely checks the middle of floor grates, preferring to check the edges. Lurk a little back from the vent cover to avoid being grabbed is he checks a panel. You may choose to risk using the Disruptor to clear the interference or continue fighting Bane with only your ordinary senses.īane will eventually get wise to your use of the vents. Midway through the fight, your Detective Mode radar will go down. Surprise attacks away from the electrical doors will also harm Bane, but are less effective. Be ready to Evade rear attacks, get out of sight, and then set up a new ambush. Once you’ve ambushed Bane, hit a beatdown sequence, knock him into a door or wall, and run for the hills. The Bane Battle is the next step in IGNs complete Batman: Arkham Origins Walkthrough. There are three good locations for this: in a vent immediately across from an electrified door in the central corridor, under the middle grate across from an electrified door from one of the side corridors, and at the corner of a floor grate at a corner near a door. The vents will serve you well in this.ĭamaging Bane is most easily accomplished by luring him to a takedown spot near the electrified doors. A successful stealth takedown will open him to a few blows. Several electrified doors crackle alongside the corridors.īeating Bane here is a matter of sneaking up on him without getting creamed. Articles Batman: Arkham Origins Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC Published: Octoby Cheat Code Central Staff Batman: Arkham Origins Review Bonus costumes Successfully complete the indicated task to unlock the corresponding costume: Blackest Night: Earn Prestige in Multiplayer mode. The blocks are riddled with vents and many of the floors are grated. The combat arena is two cell blocks surrounded by a rectangular hall and with a corridor cutting between them. Evade is your only close-range defense against him. TN-1 enhanced Bane is absolutely invulnerable to standard attacks and cannot be Countered. He and Batman will fall through the floor to a sub basement area where the second stage of the battle takes place. Upon completion, Bane injects himself with TN-1, rapidly mutating into a monstrosity. When he’s running or jumping you must still evade.Īfter reducing Bane’s health bar to near zero, a cut scene triggers. Remember that even with the Gloves, Bane’s charges are too powerful to counter. Every time he gives you an opening, get in a combo of hits. The Mill is the next step in IGNs complete Batman: Arkham Origins Walkthrough. The Shock Gloves allow you to break through Bane’s defenses and Venom state. By Jared Petty, Shawn Saris, Joel Taylor, +20.5k more. ![]() If you are quick, you can pull Bane toward enemies during his charges by lingering near them and jumping away at the last second. ![]() Combo on them, leaping from thug to thug and building up your Shock Gloves. When you get in, perform a takedown to rip his Venom feed free. Stay out of his way with evade and wait for a Stun opening. When Bane ingests Venom, he’ll become a near-indestructible juggernaut. Use counter opportunities when they come. After one or two leaps, Bane will be temporarily vulnerable to a Super Cape Stun. When he leaps into the air, evade away or you’ll take splash damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |